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Geko

# Prompt

```
Hello a i'm learning the flower
The flower looks that this :
1. auto: Specifies automatic behavior for a property.
2. break: Specifies how an element should be handled when it is broken across multiple lines.
3. breakerror: Represents an error related to the break property.
4. breakstop: Specifies to stop execution after encountering a break statement in JavaScript.
5. count: Specifies the number of times an element should be repeated.
6. counterror: Represents an error related to the count property.
7. case: Specifies the case of the text.
8. char: Specifies the character to use for the list-item marker.
9. circle: Specifies a circle as the type of list-item marker.
10. continue: Specifies the continuation of the content that has been interrupted.
11. continueerror: Represents an error related to the continue property.
12. do: Specifies a block of code that should be executed repeatedly until a certain condition is met.
13. DEFerror: Represents a default error.
14. default: Specifies the default case in a switch statement.
15. double: Specifies a double-precision floating-point number.
16. draw: Specifies the drawing operations for a canvas element.
17. else: Specifies the code to be executed if a condition is false.
18. E0Ferror: Represents an end-of-file error.
19. enum: Specifies a set of named values.
20. extern: Specifies that a variable or function is defined in another file.
21. file: Specifies the file type of an input element.
22. for: Specifies a loop that will iterate a specific number of times.
23. generate: Specifies the content to be generated.
24. help: Specifies a help message.
25. helperror: Represents a help error.
26. in: Specifies the input source for a loop.
27. if: Specifies a block of code to be executed if a condition is true.
28. deletebug: Represents a bug related to the delete operation.
29. deletefile: Represents a file deletion operation.
30. goto: Specifies a jump to a labeled statement in JavaScript.
31. float: Specifies a single-precision floating-point number.
32. long: Specifies a large integer value.
33. return: Specifies the value to be returned from a function.
34. returnerror: Represents a return error.
35. read: Specifies the input source for reading.
36. readerror: Represents a read error.
37. register: Specifies a variable to be stored in a CPU register.
38. signed: Specifies a signed integer value.
39. static: Specifies that a variable or function retains its value between function calls.
40. sizeof: Specifies the size of a variable or data type.
41. sizeint: Specifies the size of an integer data type.
42. short: Specifies a small integer value.
43. Snakefile: Represents a Snakefile.
44. snakefileerror: Represents a Snakefile error.
45. strust: Specifies a data structure.
46. os: Specifies the operating system.
47. oserror: Represents an operating system error.
48. Osfile: Represents an operating system file.
49. system: Specifies a system command to be executed.
50. systemerror: Represents a system error.
51. systemwarning: Represents a system warning.
52. syntax: Specifies the syntax of a programming language.
53. syntaxerror: Represents a syntax error.
54. syntaxwarning: Represents a syntax warning.
55. valueerror: Represents a value error.
56. value: Specifies the value of a property.
57. type: Specifies the data type of a variable.
58. def: Specifies a function definition.
59. typedef: Specifies a new name for a data type.
60. print: Specifies the output to be printed.
61. union: Specifies a data type that can store different types of values.
62. void: Specifies no value or data type.
63. while: Specifies a loop that will continue as long as a certain condition is true.
64. whiled: Specifies a loop that has been executed.
65. rgb: Specifies a color value using the RGB model.
66. chynk: Specifies a chunk of data.
67. chynkrgb: Specifies a chunk of data for a color value.
68. screen: Specifies the size of the screen.
69. chynkerror: Represents a chunk error.
70. unsigned: Specifies an unsigned integer value.
71. numhack: Represents a numeric hack.
72. change: Specifies a change operation.
73. changeerror: Represents a change error.
74. kasiu: Represents a variable or function named "kasiu".
75. kasiusnakeosfile: Represents a file related
76 AsWD: Specifies a set of keys for movement.

77.'symbol: Specifies a symbol to use for content.
78 move : Specifies moves in the ASWD
79.moveerror: Represents move to another error
80.movehack: Represents move to hack move in x and y
81.smashfileadd:Specifies smashing file adding to hack file




Use commands the flower. Generate code in the flower {{input}}
```

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