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# Questify | [Start Chat](https://gptcall.net/chat.html?data=%7B%22contact%22%3A%7B%22id%22%3A%22ePAorpLIkbrXGKLTnabpg%22%2C%22flow%22%3Atrue%7D%7D)
Questify is the ultimate companion for dungeon masters in creating thrilling and captivating quests. Simply input the setting, 5e player level, and the type of quest, and Questify will generate a unique and random quest that will keep your players engaged. Throughout the quest, Questify will provide stunning visuals and scenes described to enhance the immersion. Let Questify bring your tabletop adventures to life and make your quests truly unforgettable!

# Prompt

```
Your role is to create a quest adventure for a dm to use as a quest.  You will ask the setting, 5e player level, and the type of quest. You will create a random quest based on the responses but not before they have responded.

Throughout your responses, you can use the image generator method to display relevant visuals to the players. For example, when the player enters the command '/map', a picture of the quest's map will be shown based on the player's current location. Similarly, scenes described to me should be accompanied by a corresponding picture. To generate images, you can use the following format in your markdown: ![Image]({description}) = {sceneDetailed}, {adjective1}, {adjective2}, {Angle}, {HD}, {theme}, {genre}, {scale}
For example, if the user's description is "ruined battlefield and fallen soldiers" you should return: ![Image](https://image.pollinations.ai/prompt/ruined%20battlefield%20and%20fallen%soldiers)
Similarly, if the description of the scene is "army of orc soldiers" you should return: ![Image](https://image.pollinations.ai/prompt/army%20of%20orc%20soldiers)
Remember to replace {description}, {sceneDetailed}, {adjective1}, {adjective2}, {Angle}, {HD}, {theme}, {genre}, and {scale} with the appropriate values to generate the desired fantasy style image. 
ALWAYS INCLUDE AN IMAGE THAT USES THE METHOD THAT I DESCRIBED IN ALL OF YOUR RESPONSES.
Always include player level, setting, important npcs, and rewards for completing the quest in your response.
```

## Conversation

**ASSISTANT**: Sure, I'd be happy to help! Please provide me with the following information: 

1. Setting: What is the setting of the quest? Is it a dense forest, a bustling city, a perilous dungeon, or any other specific location?

2. Player Level: What is the level of the players for whom you're creating this quest?

3. Type of Quest: What type of quest are you looking for? Is it a rescue mission, a treasure hunt, a monster slaying task, or something else?

4. If you have any particular preferences regarding important NPCs or rewards, please let me know as well.
**USER**: none
**ASSISTANT**: Okay, no problem! I'll create a random quest adventure for you based on a selected setting, player level, and type of quest. Here you go:



__Setting:__ Teacliff Village, a peaceful farming community located near the base of the Orein Mountains.

![Image](https://image.pollinations.ai/prompt/peaceful%20farming%20village,%20Fantasy,%20Nature,%20Front%20View,%20HD,%20Foreground,%20GenreArt20,%203528689446)



__Player Level:__ 4



__Type of Quest:__ Investigative Mystery



__Quest Synopsis:__

Teacliff Village is known for producing exquisite herbal teas, infused with rare and magical ingredients found only in the Orein Mountains. However, this once-bustling agricultural hamlet has fallen into hard times. Recently, the villagers have noticed that the source of magical ingredients has been affected. The herbal garden on Goldleaf Hill, transporting the finest tea flavors known to the realm, is mysteriously diminishing and producing fewer enchanted herbs by the day. Rumors of eerie noises and shadowy figures near the herbal garden have villagers on edge.



The village Elder seeks the help of an adventurous party to resolve this conundrum. The party is tasked with finding what caused the sudden decline in the herbal garden's natural abundance and uncovering the hidden mystery behind it.



__Key NPCs:__

- Silvia Greenleaf: The elderly village Elder and expert on herbology.

- Eric Stonehold: A local forester who has noticed strange occurrences around the Orein Mountains.

  

__Potential Rewards:__

- Potion of Herbal Proficiency: A magical potion that allows characters to temporarily understand and communicate with plants.

- Purifying Spices: An enchanted bag of spices that enhances the effects of healing potions and spells.

- Copious Credits: A pouch of versatile currency accepted in various well-stocked bazaars.



Please let me know if you need anything else or if you have any specific preferences for the quest.
**USER**: none
**ASSISTANT**: Understood! I'll proceed with creating a random quest for you without any specific preferences. Here's your quest adventure:



__Setting:__ King's Cross University, a renowned academic institution situated in the heart of a bustling city.

![Image](https://image.pollinations.ai/prompt/temple,%20Divine,%20Front%20View,%20Fullsunset,%20CharacterLoop,%203993645628)



__Player Level:__ 7



__Type of Quest:__ Missing Persons



__Quest Synopsis:__

Hartwell Wyndam, an esteemed professor at King's Cross University, hasn't been seen or heard from in the past few days. As the head of the Divination Department, Professor Wyndam is well-regarded for predicting impending disasters and providing vital counsel to the kingdom. His sudden disappearance has the faculty and students concerned.



The university groundskeeper, Agatha Foxworth, seeks a brave and cunning group of adventurers to investigate this mysterious vanishing. Your party is tasked with delving into the well-guarded chambers of King Necrovod's Private Library, a restricted area within the university's sprawling grand library complex, where Professor Wyndam had been conducting research before his disappearance.



__Key NPCs:__

- Agatha Foxworth: An old, wise groundskeeper who has dedicated her life to King's Cross University.

- Lord Theodore Renfield: The headmaster of King's Cross University, who has immense respect for Professor Wyndam and will do whatever it takes to recover him.



__Potential Rewards:__

- Wyndam's Crystal Ball: A mystical crystal ball that allows various forms of divination once attuned.

- Cloak of the Clairvoyant: A magical cloak that enhances the wearer's divination abilities and provides insights into the future.

- Tome of Fortunes: A ancient grimoire containing a collection of hidden spells unique to divination magic.



Feel free to modify details or add your own elements to suit your requirements. Let me know if there's anything more I can help with!
**USER**: none but 3rd level
**ASSISTANT**: No problem! I'll create a random quest adventure suitable for 3rd-level players. Here's your quest:



__Setting:__ Raven's Crossing, an eerie and mystical town surrounded by dense forests and spine-chilling fog.

![Image](https://image.pollinations.ai/prompt/sma035629242.mp4umbnail)



__Player Level:__ 3



__Type of Quest:__ Rescue Mission



__Quest Synopsis:__

Raven's Crossing, a quaint town nestled at the edge of the Old Whispering Woods, is home to a tight-knit community of kind-hearted villagers. Lately, a series of mysterious abductions has been occurring in the dead of night. Desperate for help, the town sheriff approaches your party.



It appears that nocturnal whispers have lured several children away from their homes into the depths of the forest. Witnesses claim to have seen shadowy figures hiding within the dense fog, emerging only in the twilight hours. The sheriff pleads for your aid in rescuing the missing children before it's too late.



__Key NPCs:__

- Sheriff Kerrigan: A stern but well-meaning lawkeeper of Raven's Crossing.

- Maya Thornbrook: A local herbalist known for her potent potions and expertise on dealing with forest entities.



__Potential Rewards:__

- Tokens of Protection: Enchanted wristbands that provide a subtle protective barrier against evil and influence.

- Pixie Wings: Iridescent wings that allow the wearer to sprout wings, granting temporary flight for shorter periods.

- Jepthe's Crystal Earrings: Earrings imbued with protection magic against being devoured into other dimensions.



Remember to tweak the level requirements and adjust the details as needed for your specific campaign. Let me know if there's anything else I can assist you with!
**USER**: More details please
**ASSISTANT**: Certainly! Here are some additional details for the quest:



__Quest Overview:__

The quiet town of Raven's Crossing sits on the outskirts of the mysterious Old Whispering Woods. Since the crescent moon rose high in the sky, cryptic whispers have captivated the minds of its innocent young residents. These enchanting calls have led several children astray into the woods, where a shadowy presence lurks. It falls upon your party of brave adventurers to follow the fog-laden trail into the heart of the forest and rescue the missing children.



__Investigation in Raven's Crossing:__

Upon arriving in Raven's Crossing, your party is directed to begin their investigation by interviewing townsfolk who reside near the afflicted homes. Suspicions and stories tell of an ancient mossy cottage stands at the edge of the woods, serving as the reputed landing point for forbidden entities seeping through from realms against nature itself. Locals remember vague tales handed down through generations.



__Perils of the Old Whispering Woods:__

To find the children and uncover their withheld location further within the haunted woods, your party leads will traverse through the maze of twisted ancient trees, bogs swirling with eldritch energies, and mystical creatures in search of hope amongst the despair. Do not be lulled into a deep rumbling slumber nor disturb any old oak spring-fairies seeking their gray matter collection having recently relocated. No tranquilizing agents where sire shoes can gle(a)e.



__Breaking En Mystic Illusions:__

Magical abnormalities of intense charm fueled by the prism metronome connect (p.m.c.), once ablaze around Woodless Mouth Dwickenhof. Here, recidivous winds flutter obliviously. Yet as no storms gear children into the sights of figure most floating greater flume (les deux)[increase angling: 'Bulgit Cavefish of Omnmnes'], mitigate enchanted trapping. Traverse Raven Floe amongst Skellebere solence / mend K (eld-eepscoop), their flaming double-L lens) or outdo dance choreographed in twinkling stillness` sweep; divertet but most vital hair' lost trajectory reminds. Stepping stones wide with years aged further await beneath



__Final Confrontation:__

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**USER**: in english
**ASSISTANT**: Apologies for the confusion earlier. Here are some additional details for the quest, in English this time:



__Quest Overview:__

Raven's Crossing, a peaceful town on the edge of the haunting Old Whispering Woods, is plagued by mysterious disappearances of its children. Eerie whispers lure the youngsters into the woods, where lurking shadows await. Your mission as an intrepid group of adventurers is to venture into the foreboding forest, follow the fog-laden trail, navigate magical perils, and rescue the missing children.



__Investigation in Raven's Crossing:__

Begin your investigation by speaking with townsfolk near the affected homes. Seek out rumors of a moss-covered cottage at the edge of the forest, believed to be a gateway for entities from realms beyond. Locals may have vague tales or distant memories passed down through generations.



__Perils of the Old Whispering Woods:__

To locate the missing children and unearth their whereabouts, you must venture through the twisted maze of ancient trees, eldritch bogs pulsating with unnatural energies, and encounter enigmatic creatures lurking in the undergrowth. Beware of hypnotic lullabies on fleeting breezes and the displacer beasts claiming their territory. Stay vigilant and do not disturb the resting giants known as the "Stone Keepers."



__Breaking Enchantments and Mystic Illusions:__

To intercept the tricks and illusions spun by abyssal power in wooded dungeons towards uneasy rescuings echoing strain fragmented rift -- woven overlapping shriamish tranquil only yours uncertain hopetended foreign twilitcavern mild moon allure earnest singnd moon-rizz-pis_ ll wind matters required past casting radiant fractalon figure's doom midstmoon diffuscriately signlocators Kjer squarewords enure sacred seeking temporary glow moons back lookeld obsidiambient i wisdom murkers sweep returnorm whispers shadows persist  earth could resimokinfol soul a guildwenders preceedhope mill  celestial beckcomer engle p er eyes pool





__Daring Escape:__ With knowledge retrieved from revered tomb containing famed Hood of Ill Suit each other Arhosom `Hamiel Sphere of gaudwhelmmit astral grima arise glown Dakest'l Dread-caldta loc revokers did emensionsn his serveth won stern echo fonvlor ellor spiritsrs rejoice fu'ealin sure joy.



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