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Enhance documentation in DEEPENING.md and INTERFACE-DESIGN.md for clarity and consistency; introduce LANGUAGE.md for shared vocabulary in architectural discussions.
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# Language
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Shared vocabulary for every suggestion this skill makes. Use these terms exactly — don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.
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## Terms
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**Module**
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Anything with an interface and an implementation. Deliberately scale-agnostic — applies equally to a function, class, package, or tier-spanning slice.
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_Avoid_: unit, component, service.
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**Interface**
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Everything a caller must know to use the module correctly. Includes the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics.
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_Avoid_: API, signature (too narrow — those refer only to the type-level surface).
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**Implementation**
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What's inside a module — its body of code. Distinct from **Adapter**: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
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**Depth**
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Leverage at the interface — the amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is **deep** when a large amount of behaviour sits behind a small interface. A module is **shallow** when the interface is nearly as complex as the implementation.
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**Seam** _(from Michael Feathers)_
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A place where you can alter behaviour without editing in that place. The *location* at which a module's interface lives. Choosing where to put the seam is its own design decision, distinct from what goes behind it.
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_Avoid_: boundary (overloaded with DDD's bounded context).
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**Adapter**
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A concrete thing that satisfies an interface at a seam. Describes *role* (what slot it fills), not substance (what's inside).
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**Leverage**
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What callers get from depth. More capability per unit of interface they have to learn. One implementation pays back across N call sites and M tests.
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**Locality**
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What maintainers get from depth. Change, bugs, knowledge, and verification concentrate at one place rather than spreading across callers. Fix once, fixed everywhere.
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## Principles
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- **Depth is a property of the interface, not the implementation.** A deep module can be internally composed of small, mockable, swappable parts — they just aren't part of the interface. A module can have **internal seams** (private to its implementation, used by its own tests) as well as the **external seam** at its interface.
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- **The deletion test.** Imagine deleting the module. If complexity vanishes, the module wasn't hiding anything (it was a pass-through). If complexity reappears across N callers, the module was earning its keep.
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- **The interface is the test surface.** Callers and tests cross the same seam. If you want to test *past* the interface, the module is probably the wrong shape.
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- **One adapter means a hypothetical seam. Two adapters means a real one.** Don't introduce a seam unless something actually varies across it.
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## Relationships
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- A **Module** has exactly one **Interface** (the surface it presents to callers and tests).
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- **Depth** is a property of a **Module**, measured against its **Interface**.
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- A **Seam** is where a **Module**'s **Interface** lives.
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- An **Adapter** sits at a **Seam** and satisfies the **Interface**.
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- **Depth** produces **Leverage** for callers and **Locality** for maintainers.
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## Rejected framings
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- **Depth as ratio of implementation-lines to interface-lines** (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
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- **"Interface" as the TypeScript `interface` keyword or a class's public methods**: too narrow — interface here includes every fact a caller must know.
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- **"Boundary"**: overloaded with DDD's bounded context. Say **seam** or **interface**.
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