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Author SHA1 Message Date
Matt PocockandClaude Opus 4.8 9b43c3359b wayfinder: simpler no-fog wording — 'you don't need a map'
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 13:40:26 +01:00
Matt PocockandClaude Opus 4.8 ad99c73a2d wayfinder: reframe no-fog exit as too-small-for-a-map
Not "implement directly" — the point is the journey fits one session and
doesn't justify a map. Stop and ask the user how to proceed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 13:38:59 +01:00
Matt PocockandClaude Opus 4.8 55511cea24 wayfinder: restore no-fog early exit
Bring back the "skip the map when there's no fog" branch that was
collateral-deleted with the Handoff section. Co-located in Chart the
map step 2, where the fog/no-fog outcome is determined: if breadth-first
grilling surfaces no fog, offer to skip the map and implement directly.
The offer (ask, don't auto-skip) is preserved from the original.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 13:36:44 +01:00
4 changed files with 12 additions and 8 deletions
@@ -1,5 +0,0 @@
---
"mattpocock-skills": minor
---
Sharpen how the **`to-issues`** skill records structure. The "What to build" template now adds a context pointer to where the **`/prototype`** skill's code lives, rather than inlining a snippet from it. And publishing now prefers the tracker's **native sub-issues** for parent → slice and **native blocking edges** for `Blocked by` where the tracker supports them (mechanics already live in the issue-tracker doc), keeping the `## Parent` / `## Blocked by` body sections as the fallback.
@@ -0,0 +1,9 @@
---
"mattpocock-skills": patch
---
Restore **`wayfinder`**'s early exit when the frontier grilling turns up no fog.
The skill used to have a **Skipping The Decision Map** section: if the opening grilling surfaced no fog of war, there was no map to build, so it offered to skip straight to implementing. That clause was demoted to a parenthetical inside the Handoff section, then deleted as collateral when Handoff was removed — never an intentional cut.
It's back, co-located in **Chart the map** step 2 (Map the frontier), where the fog/no-fog outcome is actually determined: if breadth-first grilling surfaces no fog — the journey is small enough for one session — you don't need a map, so stop and ask the user how they'd like to proceed. The ask, rather than an auto-skip, is preserved from the original.
+2 -2
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@@ -54,7 +54,7 @@ Iterate until the user approves the breakdown.
For each approved slice, publish a new issue to the issue tracker. Use the issue body template below. These issues are considered ready for AFK agents, so publish them with the correct triage label unless instructed otherwise.
Publish issues in dependency order (blockers first) so you can reference real issue identifiers. Where the tracker supports it, link each slice to its parent as a native **sub-issue** and wire each blocker as a native **blocking edge** (mechanics in the issue-tracker doc); the `## Parent` and `## Blocked by` body sections are the fallback otherwise.
Publish issues in dependency order (blockers first) so you can reference real issue identifiers in the "Blocked by" field.
<issue-template>
## Parent
@@ -65,7 +65,7 @@ A reference to the parent issue on the issue tracker (if the source was an exist
A concise description of this vertical slice. Describe the end-to-end behavior, not layer-by-layer implementation.
Avoid specific file paths or code snippets — they go stale fast. Exception: if the `/prototype` skill produced code that encodes a decision more precisely than prose can (state machine, reducer, schema, type shape), add a context pointer to where that prototype code lives rather than inlining it.
Avoid specific file paths or code snippets — they go stale fast. Exception: if a prototype produced a snippet that encodes a decision more precisely than prose can (state machine, reducer, schema, type shape), inline it here and note briefly that it came from a prototype. Trim to the decision-rich parts — not a working demo, just the important bits.
## Acceptance criteria
+1 -1
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@@ -102,7 +102,7 @@ Two modes. Either way, **never resolve more than one ticket per session.**
User invokes with a loose idea.
1. **Name the destination.** Run a `/grilling` and `/domain-modeling` session to pin down what this map is finding its way to — the spec, decision, or change. The destination fixes the scope, so it's settled first.
2. **Map the frontier.** Grill again, **breadth-first** this time: fan out across the whole space rather than deep on any one thread, surfacing the open decisions and the first steps takeable now.
2. **Map the frontier.** Grill again, **breadth-first** this time: fan out across the whole space rather than deep on any one thread, surfacing the open decisions and the first steps takeable now. **If this surfaces no fog** — the way to the destination is already clear, the whole journey small enough for one session — you don't need a map. Stop and ask the user how they'd like to proceed.
3. **Create the map** (label `wayfinder:map`): Destination and Notes filled in, Decisions-so-far empty, the fog sketched into **Not yet specified**.
4. **Create the tickets you can specify now** as child issues of the map — then wire blocking edges in a **second pass** (issues need ids before they can reference each other). Wiring sorts them into the frontier and the blocked; everything you can't yet specify stays in the fog — the **Not yet specified** section.
5. Stop — charting the map is one session's work; do not also resolve tickets.